AI Insights · Timothy · July 2021
Top 5 Pixel Games Performance on Unified Platform in Middle East, Q2 2021
Discover the performance trends of the top 5 pixel games in the Middle East during Q2 2021, including weekly downloads, revenue, and active users.
In Q2 2021, the top 5 pixel games on a unified platform in the Middle East showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during the quarter.
Tomb of the Mask experienced fluctuating weekly downloads, peaking at approximately 77K in mid-April and then dropping to around 24K by mid-June before rebounding to 56K by the end of June. The game's weekly revenue showed a steady increase early in the quarter, reaching about $3.5K in early May before stabilizing around $2.7K to $2.8K towards the end of June. Weekly active users saw a decline from approximately 578K at the beginning of the quarter to around 467K by the end of May, but then increased to 616K by the end of June.
Galaxy Attack: Alien Shooter had a noticeable decline in weekly downloads from around 42K at the start of the quarter to approximately 15K by the end of June. The weekly revenue peaked at $13K in mid-May but generally fluctuated around $7K to $11K throughout the quarter. The number of weekly active users decreased steadily from 314K in late March to about 205K by the end of June.
Pixel Art - Color by Number maintained relatively stable weekly downloads, starting at around 28K and ending the quarter at approximately 17K. The weekly revenue fluctuated modestly throughout the quarter, ranging between $1.7K and $2.6K. The game saw a slight decline in weekly active users from 182K at the beginning of the quarter to around 176K by the end of June.
Tomb of the Mask: Color saw its weekly downloads peak at approximately 32K in late April before dropping to about 6.5K by mid-June and then rebounding to 12K by the end of the quarter. The weekly revenue was relatively stable, hovering around $630 to $785 throughout the quarter. Weekly active users showed a gradual decline from about 70K at the start of the quarter to around 52K by the end of June.
Dan The Man Platformer had weekly downloads starting at around 18K and fluctuating throughout the quarter, with a peak of approximately 17K in late May and ending at around 12K by the end of June. The weekly revenue remained fairly consistent, ranging between $300 and $900. The number of weekly active users saw a significant increase from around 30K at the start of the quarter to approximately 33K by the end of May, stabilizing around 27K by the end of June.
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